Quickdraw Digital

The QuickDraw Digital Video and Still Camera
The QuickDraw Digital Video and Still Camera
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DCB-06 Compact Camera Case- with QuickDraw™ (BLACK) DCB-06 Compact Camera Case- with QuickDraw™ (BLACK)
$6.75

Case Logic is a leading worldwide marketer of lifestyle-oriented products. By building an excellent reputation for product quality, functionality, innovation, and customer service, the Case Logic brand has earned a position at the forefront of its target markets throughout the world.PRODUCT FEATURES:QuickDraw system allows for effortless camera retrieval;Secure, magnetic closure permits easy camer...
Caselogic DCB-27 Compact Camera Case with Quickdraw (Red) Caselogic DCB-27 Compact Camera Case with Quickdraw (Red)
$8.06

PRODUCT FEATURES:QuickDraw camera case system allows for easy camera retrievalSecure, magnetic closure permits easy access to camera caseNo-scratch nylex interior provides superior camera protectionDetachable, adjustable lanyard for easy transport...
Black Case Logic Ultra Compact Camera Case with QuickDraw Black Case Logic Ultra Compact Camera Case with QuickDraw
$6.75

QuickDraw system allows for effortless camera retrieval , Secure, magnetic closure permits easy camera access , No-scratch nylex interior provides superior camera protection , Detachable, adjustable lanyard for easy transport...
3D Graphics Programming with QuickDraw 3D 3D Graphics Programming with QuickDraw 3D
$39.95

Describes the application programming interfaces that are used to develop 3D appplications and software, covering basic 3D objects and operation while exploring how custom capabilites can be added to those provided by QuickDraw 3D. (Advanced)....
Inside Macintosh: Imaging With Quickdraw (Apple Technical Library) Inside Macintosh: Imaging With Quickdraw (Apple Technical Library)
$32.95

Explains QuickDraw (the foundation of the Macintosh graphical user interface), including Color QuickDraw and 32-bit QuickDraw, and discusses working with color and other graphics utilities. ...
Inside Macintosh: Quickdraw Gx Printing (The QuickDraw GX library) Inside Macintosh: Quickdraw Gx Printing (The QuickDraw GX library)
$27.99

The Macintosh system has matured over the past 12 years into the sophisticated and diverse Mac OS that developers work with today. Apple is meticulous in its documentation of the Mac OS, and the result is the Inside Macintosh series. Apple and A-W make this documentation available to you in a variety of formats: * Individual bound books (paper! how novel!) * Electronic full text in DocViewer form...

Quickdraw Digital

When it comes to computer graphics, there are many programs available to create, manipulate and save image files. Although images can be created and stored in different programs and may have different file types or extensions when it comes right to the end, all digital images images are classified vector or bitmap images.

In very general terms, the difference between vector and bitmap is in how the computer reads and displays the image. Each type has its advantages and disadvantages. What format best success depends on how it is to use the image.

The bitmap images:
The most common type is bitmap. All photographs and scanned images in the camera are bitmaps. Web images are usually bitmaps.

Bitmaps, sometimes called rastor images are based on individual pixels that are assigned to a grid. The total size of the network is determined by the image resolution.

So what is a pixel? A pixel (or picture element) is simply a colored dot. When you put all the pixels (dots of color), well, you get the picture. A 100 x 100 pixels of the bitmap image now consists of 10,000 individual pixels that view as a whole, form the image.

Since bitmap dependent solution is difficult to increase or decrease its size without loss of image quality. For example, reducing the size of a bitmap, essentially throwing pixels away. When you increase the size of a bitmap image by increasing the scale, only the pixels (dots of color) larger and easier to do - which may lead to a staircase effect.

Bitmap images are best suited for photographs and images of complex color variations. They are not easily stretch and often require more memory to store computer files (for example, which are often larger files).

Vector Graphics:
Vector images are composed of well-defined geographical shapes, lines and curves, in essence, points connected by lines of different shapes and sizes that can be filled with color. Vector images are mathematically obtained by the team and not on the basis of pixels. Vector images are best suited for logos and illustrations, especially those that require precise measurements.

Because vector images are highly scalable, are often used to create logos. A vector logo can be easily cut to fit a business card, or reduced to fit on one screen at a fair, next to a van or bus, or more, without loss of quality. Vector images can also have a transparent background making them easy to place the layer above or other graphics. Vector images can be easily converted to bitmaps, but the bitmap can not be easily transformed into an image vector.

Some graphics programs work primarily with raster images, some with vector images and some may work with two (or a combination of both).

Common Program and bitmap images and vector types are:

  • Adobe Photoshop (. PSD Files) (bitmap)
  • Quickdraw Macintosh (. PCT. PICT files) (bitmap)
  • PNG (. Png) (bitmap)
  • Targa Bitmap (TGA archivos.) (Bitmap)
  • TIFF Bitmap (TIF, TIFF files ..) (bitmap)
  • Windows Bitmap (. Bmp) (bitmap)
  • Adobe Illustrator (. Ai,. EPS Files) (vector)
  • AutoCad (. DWG,. DXF) (vector)
  • AutoDesk Draw (. DWG) (vector)
  • Corel Draw (. Cdr file) (vehicle)
  • Windows Metafile (. WMF) (vector)

About the Author:

Caryl A. Clippinger is a graphic designer / developer and a founder of Charlotte's Web Studios, L.L.C., a Virginia graphic design company. For more information about Charlotte's Web Studios and additional graphic design tips and resources, please visit http://www.CharlottesWebStudios.com.

Article Source: ArticlesBase.com - Bitmap Images vs. Vector Images -- Understanding Graphic Types